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"Wake me when you need me. " - Halo 3

Zelda II: The Adventure of Link

Initial Release Date: 01-14-1987
Genre(s): Adventure, Role-playing (RPG)
Series: The Legend of Zelda
Publisher: Nintendo
Developer: Nintendo EAD
Avg. Critic Rating: 0
IGDB Link: Click Here
Finished? Yes
Platform(s): Nintendo Entertainment System (NES), Wii, Nintendo 3DS, Virtual Console (Nintendo), Nintendo GameCube, Game Boy Advance, Wii U, Family Computer Disk System
Alternative Names: The Legend of Zelda 2: Link no Bouken, Zelda IIZelda 2: The Adventure of LinkThe Legend of Zelda 2: Link no BoukenThe Legend of Zelda 2: Link no BōkenTHE LEGEND OF ZELDA 2 リンクの冒険

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Description
The land of Hyrule is in chaos. As Link, you’ll be sent on a treacherous journey to return six precious Crystals to their origins in six stone statues. Only by defeating the guardians of the six palaces will you gain passage to the seventh palace, take on the ultimate challenge that awaits you, and wake the Princess Zelda from her sleeping spell. On your way, helpful villagers you encounter will offer clues and secret messages invaluable in your quest. As you guide Link through the levels of Hyrule, close-ups and overviews will enhance your video vision. Are you up to the challenge?
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"There is an idea of a Patrick Bateman, some kind of abstraction, but there is no real me, only an entity, something illusory, and though I can hide my cold gaze and you can shake my hand and feel flesh gripping yours and maybe you can even sense our lifestyles are probably comparable: I simply am not there." - Bret Easton Ellis, American Psycho

Masters of Doom: How Two Guys Created an Empire and Transformed Pop Culture

Author: David Kushner
Pages: 368
Genre(s): Biography & Autobiography
Publisher: Random House Trade Paperbacks
Subject:
Country:
Publication Year: 2004
Edition
Finished? Yes, on
Signed? No

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Masters of Doom is the amazing true story of the Lennon and McCartney of video games: John Carmack and John Romero. Together, they ruled big business. They transformed popular culture. And they provoked a national controversy. More than anything, they lived a unique and rollicking American Dream, escaping the broken homes of their youth to co-create the most notoriously successful game franchises in history—Doom and Quake—until the games they made tore them apart.

Americans spend more money on video games than on movie tickets. Masters of Doom is the first book to chronicle this industry’s greatest story, written by one of the medium’s leading observers. David Kushner takes readers inside the rags-to-riches adventure of two rebellious entrepreneurs who came of age to shape a generation. The vivid portrait reveals why their games are so violent and why their immersion in their brilliantly designed fantasy worlds offered them solace. And it shows how they channeled their fury and imagination into products that are a formative influence on our culture, from MTV to the Internet to Columbine. This is a story of friendship and betrayal, commerce and artistry—a powerful and compassionate account of what it’s like to be young, driven, and wildly creative.

“To my taste, the greatest American myth of cosmogenesis features the maladjusted, antisocial, genius teenage boy who, in the insular laboratory of his own bedroom, invents the universe from scratch. Masters of Doom is a particularly inspired rendition. Dave Kushner chronicles the saga of video game virtuosi Carmack and Romero with terrific brio. This is a page-turning, mythopoeic cyber-soap opera about two glamorous geek geniuses—and it should be read while scarfing down pepperoni pizza and swilling Diet Coke, with Queens of the Stone Age cranked up all the way.”—Mark Leyner, author of I Smell Esther Williams
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"The loneliest moment in someone’s life is when they are watching their whole world fall apart, and all they can do is stare blankly." - F. Scott Fitzgerald, The Great Gatsby

Earth Unaware (The First Formic War Book 1)

Author: Orson Scott Card, Aaron Johnston
Pages: 417
Genre(s): Fiction
Publisher: Tor Books
Subject:
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Publication Year: 2012
Edition
Finished? Yes, on
Signed? No

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Description

A hundred years before Ender's Game, humans thought they were alone in the galaxy. Humanity was slowly making their way out from Earth to the planets and asteroids of the Solar System, exploring and mining and founding colonies.

The mining ship El Cavador is far out from Earth, in the deeps of the Kuiper Belt, beyond Pluto. Other mining ships, and the families that live on them, are few and far between this far out. So when El Cavador's telescopes pick up a fast-moving object coming in-system, it's hard to know what to make of it. It's massive and moving at a significant fraction of the speed of light.

But the ship has other problems. Their systems are old and failing. The family is getting too big. There are claim-jumping corporates bringing Asteroid Belt tactics to the Kuiper Belt. Worrying about a distant object that might or might not be an alien ship seems…not important.

They're wrong. It's the most important thing that has happened to the human race in a million years. This is humanity's first contact with an alien race. The First Formic War is about to begin.
Earth Unaware is the first novel in The First Formic War series by Orson Scott Card and Aaron Johnston.

THE ENDER UNIVERSE

Ender series
Ender’s Game / Speaker for the Dead / Xenocide / Children of the Mind / Ender in Exile / Children of the Fleet

Ender’s Shadow series
Ender’s Shadow / Shadow of the Hegemon / Shadow Puppets / Shadow of the Giant / Shadows in Flight

The First Formic War (with Aaron Johnston)
Earth Unaware / Earth Afire / Earth Awakens

The Second Formic War (with Aaron Johnston)
The Swarm / The Hive

Ender novellas
A War of Gifts / First Meetings

At the Publisher's request, this title is being sold without Digital Rights Management Software (DRM) applied.

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"My Best Friend is a person who will give me a book I have not read." - Abraham Lincoln

Ender's Shadow (The Shadow Series)

Author: Orson Scott Card
Pages: 384
Genre(s): Fiction
Publisher: Tor Books
Subject:
Country:
Publication Year: 2000
Edition
Finished? Yes, on
Signed? No

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Description

The novel that launched the bestselling Ender's Shadow series.

The human race is at War with the "Buggers," an insect-like alien race. As Earth prepares to defend itself from total destruction at the hands of an inscrutable enemy, all focus is on the development of military geniuses who can fight such a war, and win. The long distances of interstellar space have given hope to the defenders of Earth--they have time to train these future commanders up from childhood, forging them into an irresistible force in the high orbital facility called the Battle School. Andrew "Ender" Wiggin was not the only child in the Battle School; he was just the best of the best. In Ender's Shadow, Card tells the story of another of those precocious generals, the one they called Bean--the one who became Ender's right hand, part of his team, in the final battle against the Buggers. Bean's past was a battle just to survive. His success brought him to the attention of the Battle School's recruiters, those people scouring the planet for leaders, tacticians, and generals to save Earth from the threat of alien invasion. Bean was sent into orbit, to the Battle School. And there he met Ender....

THE ENDER UNIVERSE

Ender series
Ender’s Game / Ender in Exile / Speaker for the Dead / Xenocide / Children of the Mind

Ender’s Shadow series
Ender’s Shadow / Shadow of the Hegemon / Shadow Puppets / Shadow of the Giant / Shadows in Flight

Children of the Fleet

The First Formic War (with Aaron Johnston)
Earth Unaware / Earth Afire / Earth Awakens

The Second Formic War (with Aaron Johnston)
The Swarm /The Hive

Ender novellas
A War of Gifts /First Meetings

Notes
Amazon Reviews