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"It might be that to surrender to happiness was to accept defeat, but it was a defeat better than many victories." - W. Somerset Maugham, Of Human Bondage

The Legend of Zelda: Breath of the Wild--Creating a Champion

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Pages: 424
Genre(s):
Publisher: Dark Horse Books
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Publication Year: 2018
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This oversized hardcover is the ultimate companion to the award-winning video game The Legend of Zelda: Breath of the Wild and includes material from its DLC packs. Witness the making of a champion!

This book features:

  *  Nearly 50 pages of sketches and official illustrations from Takumi Wada

  *  296 Pages of design artwork and commentary about the making of the game from creators

  *  55 Page historical section that divulges an in-depth history of the Hyrule of Breath of the Wild.

  *  Interviews with key members of the development team including Hidemaro Fujibayashi, Satoru Takizawa, Takumi Wada, and Eiji Aonuma

Make sure to check out the other installments in this unparalleled collection of historical information on The Legend of Zelda franchise with the New York Times best selling The Legend of Zelda: Hyrule Historia, The Legend of Zelda: Art & Artifacts, and The Legend of Zelda: Encyclopedia which detail the first 30 years of this historic video game franchise!
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"Never trust anyone who has not brought a book with them." - Lemony Snicket, Horseradish

These Truths: A History of the United States

Author: Jill Lepore
Pages: 960
Genre(s): Civil rights
Publisher: W. W. Norton & Company
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Publication Year: 2018
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New York Times Bestseller

In the most ambitious one-volume American history in decades, award-winning historian and New Yorker writer Jill Lepore offers a magisterial account of the origins and rise of a divided nation, an urgently needed reckoning with the beauty and tragedy of American history.

Written in elegiac prose, Lepore’s groundbreaking investigation places truth itself―a devotion to facts, proof, and evidence―at the center of the nation’s history. The American experiment rests on three ideas―"these truths," Jefferson called them―political equality, natural rights, and the sovereignty of the people. And it rests, too, on a fearless dedication to inquiry, Lepore argues, because self-government depends on it. But has the nation, and democracy itself, delivered on that promise?

These Truths tells this uniquely American story, beginning in 1492, asking whether the course of events over more than five centuries has proven the nation’s truths, or belied them. To answer that question, Lepore traces the intertwined histories of American politics, law, journalism, and technology, from the colonial town meeting to the nineteenth-century party machine, from talk radio to twenty-first-century Internet polls, from Magna Carta to the Patriot Act, from the printing press to Facebook News.

Along the way, Lepore’s sovereign chronicle is filled with arresting sketches of both well-known and lesser-known Americans, from a parade of presidents and a rogues’ gallery of political mischief makers to the intrepid leaders of protest movements, including Frederick Douglass, the famed abolitionist orator; William Jennings Bryan, the three-time presidential candidate and ultimately tragic populist; Pauli Murray, the visionary civil rights strategist; and Phyllis Schlafly, the uncredited architect of modern conservatism.

Americans are descended from slaves and slave owners, from conquerors and the conquered, from immigrants and from people who have fought to end immigration. "A nation born in contradiction will fight forever over the meaning of its history," Lepore writes, but engaging in that struggle by studying the past is part of the work of citizenship. "The past is an inheritance, a gift and a burden," These Truths observes. "It can’t be shirked. There’s nothing for it but to get to know it."

127 illustrations
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"What are men to rocks and mountains?" - Jane Austen, Pride and Prejudice

The Design of Everyday Things: Revised and Expanded Edition

Author: Don Norman
Pages: 368
Genre(s): Business & Economics
Publisher: Basic Books
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Publication Year: 2013
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The ultimate guide to human-centered design

Even the smartest among us can feel inept as we fail to figure out which light switch or oven burner to turn on, or whether to push, pull, or slide a door. The fault, argues this ingenious-even liberating-book, lies not in ourselves, but in product design that ignores the needs of users and the principles of cognitive psychology. The problems range from ambiguous and hidden controls to arbitrary relationships between controls and functions, coupled with a lack of feedback or other assistance and unreasonable demands on memorization.

The Design of Everyday Things shows that good, usable design is possible. The rules are simple: make things visible, exploit natural relationships that couple function and control, and make intelligent use of constraints. The goal: guide the user effortlessly to the right action on the right control at the right time.

The Design of Everyday Things is a powerful primer on how--and why--some products satisfy customers while others only frustrate them.
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"The only limits for tomorrow are the doubts we have today." - Pittacus Lore, The Power of Six

Blood, Sweat, and Pixels: The Triumphant, Turbulent Stories Behind How Video Games Are Made

Author: Jason Schreier
Pages: 304
Genre(s): Business & Economics
Publisher: Harper Paperbacks
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Publication Year: 2017
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NATIONAL BESTSELLER

Developing video games—hero's journey or fool's errand? The creative and technical logistics that go into building today's hottest games can be more harrowing and complex than the games themselves, often seeming like an endless maze or a bottomless abyss. In Blood, Sweat, and Pixels, Jason Schreier takes readers on a fascinating odyssey behind the scenes of video game development, where the creator may be a team of 600 overworked underdogs or a solitary geek genius. Exploring the artistic challenges, technical impossibilities, marketplace demands, and Donkey Kong-sized monkey wrenches thrown into the works by corporate, Blood, Sweat, and Pixels reveals how bringing any game to completion is more than Sisyphean—it's nothing short of miraculous.

Taking some of the most popular, bestselling recent games, Schreier immerses readers in the hellfire of the development process, whether it's RPG studio Bioware's challenge to beat an impossible schedule and overcome countless technical nightmares to build Dragon Age: Inquisition; indie developer Eric Barone's single-handed efforts to grow country-life RPG Stardew Valley from one man's vision into a multi-million-dollar franchise; or Bungie spinning out from their corporate overlords at Microsoft to create Destiny, a brand new universe that they hoped would become as iconic as Star Wars and Lord of the Rings—even as it nearly ripped their studio apart.

Documenting the round-the-clock crunches, buggy-eyed burnout, and last-minute saves, Blood, Sweat, and Pixels is a journey through development hell—and ultimately a tribute to the dedicated diehards and unsung heroes who scale mountains of obstacles in their quests to create the best games imaginable.

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“He who has felt the deepest grief is best able to experience supreme happiness. Live, then, and be happy, beloved children of my heart, and never forget, that until the day God will deign to reveal the future to man, all human wisdom is contained in these two words, ‘Wait and Hope.’" - Alexandre Dumas, The Count of Monte Cristo

Masters of Doom: How Two Guys Created an Empire and Transformed Pop Culture

Author: David Kushner
Pages: 368
Genre(s): Biography & Autobiography
Publisher: Random House Trade Paperbacks
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Publication Year: 2004
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Masters of Doom is the amazing true story of the Lennon and McCartney of video games: John Carmack and John Romero. Together, they ruled big business. They transformed popular culture. And they provoked a national controversy. More than anything, they lived a unique and rollicking American Dream, escaping the broken homes of their youth to produce the most notoriously successful game franchises in history—Doom and Quake— until the games they made tore them apart. This is a story of friendship and betrayal, commerce and artistry—a powerful and compassionate account of what it's like to be young, driven, and wildly creative.
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"What are men to rocks and mountains?" - Jane Austen, Pride and Prejudice

Ender's Shadow (The Shadow Series)

Author: Orson Scott Card
Pages: 384
Genre(s): Fiction
Publisher: Tor Books
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Publication Year: 2000
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The novel that launched the bestselling Ender's Shadow series.

The human race is at War with the "Buggers," an insect-like alien race. As Earth prepares to defend itself from total destruction at the hands of an inscrutable enemy, all focus is on the development of military geniuses who can fight such a war, and win. The long distances of interstellar space have given hope to the defenders of Earth--they have time to train these future commanders up from childhood, forging them into an irresistible force in the high orbital facility called the Battle School. Andrew "Ender" Wiggin was not the only child in the Battle School; he was just the best of the best. In Ender's Shadow, Card tells the story of another of those precocious generals, the one they called Bean--the one who became Ender's right hand, part of his team, in the final battle against the Buggers. Bean's past was a battle just to survive. His success brought him to the attention of the Battle School's recruiters, those people scouring the planet for leaders, tacticians, and generals to save Earth from the threat of alien invasion. Bean was sent into orbit, to the Battle School. And there he met Ender....

THE ENDER UNIVERSE

Ender series
Ender’s Game / Ender in Exile / Speaker for the Dead / Xenocide / Children of the Mind

Ender’s Shadow series
Ender’s Shadow / Shadow of the Hegemon / Shadow Puppets / Shadow of the Giant / Shadows in Flight

Children of the Fleet

The First Formic War (with Aaron Johnston)
Earth Unaware / Earth Afire / Earth Awakens

The Second Formic War (with Aaron Johnston)
The Swarm /The Hive

Ender novellas
A War of Gifts /First Meetings

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"Appear weak when you are strong, and strong when you are weak." - Sun Tzu, The Art of War

Earth Unaware (The First Formic War Book 1)

Author: Orson Scott Card, Aaron Johnston
Pages: 417
Genre(s): Fiction
Publisher: Tor Books
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Publication Year: 2012
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A hundred years before Ender's Game, humans thought they were alone in the galaxy. Humanity was slowly making their way out from Earth to the planets and asteroids of the Solar System, exploring and mining and founding colonies.

The mining ship El Cavador is far out from Earth, in the deeps of the Kuiper Belt, beyond Pluto. Other mining ships, and the families that live on them, are few and far between this far out. So when El Cavador's telescopes pick up a fast-moving object coming in-system, it's hard to know what to make of it. It's massive and moving at a significant fraction of the speed of light.

But the ship has other problems. Their systems are old and failing. The family is getting too big. There are claim-jumping corporates bringing Asteroid Belt tactics to the Kuiper Belt. Worrying about a distant object that might or might not be an alien ship seems…not important.

They're wrong. It's the most important thing that has happened to the human race in a million years. This is humanity's first contact with an alien race. The First Formic War is about to begin.
Earth Unaware is the first novel in The First Formic War series by Orson Scott Card and Aaron Johnston.

THE ENDER UNIVERSE

Ender series
Ender’s Game / Speaker for the Dead / Xenocide / Children of the Mind / Ender in Exile / Children of the Fleet

Ender’s Shadow series
Ender’s Shadow / Shadow of the Hegemon / Shadow Puppets / Shadow of the Giant / Shadows in Flight

The First Formic War (with Aaron Johnston)
Earth Unaware / Earth Afire / Earth Awakens

The Second Formic War (with Aaron Johnston)
The Swarm / The Hive

Ender novellas
A War of Gifts / First Meetings

At the Publisher's request, this title is being sold without Digital Rights Management Software (DRM) applied.

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"Not all those who wander are lost." - J.R.R. Tolkien, The Fellowship of the Ring

Leonardo da Vinci

Author: Walter Isaacson
Pages: 624
Genre(s): Biography & Autobiography
Publisher: Simon & Schuster
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Publication Year: 2017
Edition
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The #1 New York Times bestseller

“A powerful story of an exhilarating mind and life...a study in creativity: how to define it, how to achieve it.” —The New Yorker

“Vigorous, insightful.” —The Washington Post

“A masterpiece.” —San Francisco Chronicle

“Luminous.” —The Daily Beast

He was history’s most creative genius. What secrets can he teach us?

The author of the acclaimed bestsellers Steve Jobs, Einstein, and Benjamin Franklin brings Leonardo da Vinci to life in this exciting new biography.

Based on thousands of pages from Leonardo’s astonishing notebooks and new discoveries about his life and work, Walter Isaacson weaves a narrative that connects his art to his science. He shows how Leonardo’s genius was based on skills we can improve in ourselves, such as passionate curiosity, careful observation, and an imagination so playful that it flirted with fantasy.

He produced the two most famous paintings in history, The Last Supper and the Mona Lisa. But in his own mind, he was just as much a man of science and technology. With a passion that sometimes became obsessive, he pursued innovative studies of anatomy, fossils, birds, the heart, flying machines, botany, geology, and weaponry. His ability to stand at the crossroads of the humanities and the sciences, made iconic by his drawing of Vitruvian Man, made him history’s most creative genius.

His creativity, like that of other great innovators, came from having wide-ranging passions. He peeled flesh off the faces of cadavers, drew the muscles that move the lips, and then painted history’s most memorable smile. He explored the math of optics, showed how light rays strike the cornea, and produced illusions of changing perspectives in The Last Supper. Isaacson also describes how Leonardo’s lifelong enthusiasm for staging theatrical productions informed his paintings and inventions.

Leonardo’s delight at combining diverse passions remains the ultimate recipe for creativity. So, too, does his ease at being a bit of a misfit: illegitimate, gay, vegetarian, left-handed, easily distracted, and at times heretical. His life should remind us of the importance of instilling, both in ourselves and our children, not just received knowledge but a willingness to question it—to be imaginative and, like talented misfits and rebels in any era, to think different.
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"It might be that to surrender to happiness was to accept defeat, but it was a defeat better than many victories." - W. Somerset Maugham, Of Human Bondage

Homo Deus: A Brief History of Tomorrow

Author: Yuval Noah Harari
Pages: 464
Genre(s): Science
Publisher: Harper
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Publication Year: 2017
Edition
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Official U.S. edition with full color illustrations throughout.

NEW YORK TIMES BESTSELLER

Yuval Noah Harari, author of the critically-acclaimed New York Times bestseller and international phenomenon Sapiens, returns with an equally original, compelling, and provocative book, turning his focus toward humanity’s future, and our quest to upgrade humans into gods.

Over the past century humankind has managed to do the impossible and rein in famine, plague, and war. This may seem hard to accept, but, as Harari explains in his trademark style—thorough, yet riveting—famine, plague and war have been transformed from incomprehensible and uncontrollable forces of nature into manageable challenges. For the first time ever, more people die from eating too much than from eating too little; more people die from old age than from infectious diseases; and more people commit suicide than are killed by soldiers, terrorists and criminals put together. The average American is a thousand times more likely to die from binging at McDonalds than from being blown up by Al Qaeda.

What then will replace famine, plague, and war at the top of the human agenda? As the self-made gods of planet earth, what destinies will we set ourselves, and which quests will we undertake? Homo Deus explores the projects, dreams and nightmares that will shape the twenty-first century—from overcoming death to creating artificial life. It asks the fundamental questions: Where do we go from here? And how will we protect this fragile world from our own destructive powers? This is the next stage of evolution. This is Homo Deus.

With the same insight and clarity that made Sapiens an international hit and a New York Times bestseller, Harari maps out our future.

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"What fresh hell is this?" - Jane Eyre

A Big Bang in a Little Room: The Quest to Create New Universes

Author: Zeeya Merali
Pages: 320
Genre(s): Science
Publisher: Basic Books
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Publication Year: 2017
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An award-winning science writer takes us into the lab to answer some of life's biggest questions: How was the universe created? And could we create our own?

What if you could become God, with the ability to build a whole new universe? As startling as it sounds, modern physics suggests that within the next two decades, scientists may be able to perform this seemingly divine feat-to concoct an entirely new baby universe, complete with its own physical laws, star systems, galaxies, and even intelligent life. A Big Bang in a Little Room takes the reader on a journey through the history of cosmology and unravels-particle by particle, theory by theory, and experiment by experiment-the ideas behind this provocative claim made by some of the most respected physicists alive today. Beyond simply explaining the science, A Big Bang in a Little Room also tells the story of the people who have been laboring for more than thirty years to make this seemingly impossible dream a reality. What has driven them to continue on what would seem, at first glance, to be a quixotic quest?

This mind-boggling book reveals that we can nurse other worlds in the tiny confines of a lab, raising a daunting prospect: Was our universe, too, brought into existence by a daring creator?
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